Extended Focus (10) - Slows time for a longer amount of time.Enhanced Focus (8) - Slows time by an additional 50%.This is a very, very efficient way to take down enemies. Shoot the weak points to bring an enemy down instantly. Laser Focus - By holding L2, time will slow down and enemy weak points will be revealed. ~*Mega Finisher (14) - Enemies hit with a finisher will explode and damage all enemies around them.Dash Strike Recharge (12) - Dash strikes give you one finisher charge instantly, without having to do a combo.Maximum Finisher Capacity (11) - Hold charges for three finishers.Dash Strike (10) - Press Square during a dash to do a dash strike which will trap an enemy in a stasis bubble without having to spend any neon on a stasis blast.More Finisher Capacity (8) - Hold charges for two finishers instead of one.
Recharge your finisher by defeating an enemy with a regular punch combo. Melee Finisher (4) - Press Triangle to dash towards an enemy and do massive damage, probably defeating him with one blow.Press Square repeatedly to throw punches. Melee - Melee combat is much more useful in this game than it was in previous games. *Double Air Dash (13) - Air dash a second time before touching the ground.Extended Cloud Boost (11) - Keep your speed boost for 50% longer after dashing through a Neon Cloud.Air Dash (8) - Press Circle while in the air to dash straight forward a certain distance.Photon Jump (1) - Jump during a Light Speed dash to launch yourself high into the air.All of the upgrades for this ability are useful. If you dash through a neon cloud, you'll get a temporary speed boost. Light Speed - Hold Circle to turn into a beam of light and quickly travel along the ground or up walls. ~Ultraviolent Light (11) - Fire 50% more bolts per second.Extended Clip (11) - Fire bolts for 50% longer before having to release R2 and press it again.
*Rapid Fire (5) - Hold R2 to fire a stream of neon bolts.You can zoom in for better aim if you hold L2. Press R2 without pressing L2 to fire a normal one. Neon Bolt - Fetch's basic neon shooting attack. Neon Drain Capacity 4 (6) - Increases neon energy capacity by 100%.Neon Drain Capacity 3 (5) - Increases neon energy capacity by 75%.Neon Drain Capacity 2 (4) - Increases neon energy capacity by 50%.Neon Drain Capacity 1 (3) - Increases neon energy capacity by 25%.
You probably won't need all of the upgrades.
INFAMOUS FIRST LIGHT FETCH HOT UPGRADE
Mixing things up will drain more neon, so upgrade your maximum capacity when you feel like you're not holding enough for what you want to do. You can spend SP to increase the maximum amount of neon that Fetch can hold, but you won't really use much while you're just sniping enemy weak points. You can drain neon from neon signs by pressing down on the touch pad. Can't be upgraded.ĭrain Neon - Many of Fetch's powers tap into her reservoir of Neon to work. Ping - See enemies and other important things through walls. The area of effect increases with the distance dropped. This power cannot be upgraded.Ĭomet Drop - By holding Square while dropping, Fetch will slam into the ground and damage all of the enemies caught in the resulting blast.
Thrusters - By holding X while in the air, Fetch can fire Neon from her hands to slow her descent and travel farther through the air. You'll find the cost of each upgrade in brackets next to the names. Recommended upgrades will be marked with a star (*). Those upgrades will be marked with a tilde (~). Some upgrades are only unlocked after completing the story mode. You'll have to purchase all previous upgrades for a power before purchasing the next one, so you can't just skip ahead to a later upgrade for a power without having bought the basic ones first. If you want every upgrade, you'll need to complete every single challenge in the game. Fetch upgrades her powers with SP, which can be earned by completing challenges or finding collectibles. It wouldn't be much of an InFamous game without a bunch of superpowers. InFAMOUS: First Light Guide > Basics > Moves and Superpowers